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The haunting, somber soundtrack drives home the tragedy of Artorias' defeat at the hands of Manus and his subsequent corruption by the Darkness, and the fact that you find him battling Darkness creatures before your fight with him indicates that somewhere, deep down, a shred of who Artorias once was remains. There are no environmental gimmicks here - it's just you against him in a deadly test of your skills, patience, and determination.Īrtorias is also awesome from an atmosphere and lore perspective. The arena is also nice, large, and empty. This keeps the player on their toes and ensures that each time you fight Artorias, the experience will be a little different than your last playthrough. On top of this, many of the combos have different variations. #DARK SOULS TOO MUCH OF A TIME SINK HOW TO#Artorias is aggressive, but his attacks are also telegraphed well, so learning how to dodge his combos is not only achievable but also very fun. Artorias the Abysswalker (Dark Souls: Remastered)Īrtorias the Abysswalker is often considered to be the best boss in the first Dark Souls, and when you consider how perfectly his fight is designed, it's easy to see why. Even the atmosphere and context of this fight are awesome - the orchestral score that plays during the battle is thrilling, and the fact that the all-important Lordvessel is just past Ornstein and Smough helps encourage players to never give up no matter how many times they fall. This makes the bout even more dynamic, as players will have to think carefully about which enemy in the duo they want to fight a superpowered version of. Once you take one of the two bosses down, the other absorbs the power of their fallen comrade, becomes larger, and gets a new moveset. ![]() There are also several pillars in the boss arena that you can move between to break the aggro of both foes, too, which gives you the precious seconds you need to heal or plan your next move. This speed difference creates space between the two that you can use to your advantage. ![]() To balance out the fact that you're outnumbered in this battle, Ornstein is fast and agile while Smough is slow and tanky. Taking them on at the peak of Anor Londo is one of the best climactic moments in any action RPG ever, and the reason why is because of how well the fight is designed. Out of all the different bosses in the original Dark Souls, the most iconic of the bunch is arguably Dragonslayer Ornstein and Executioner Smough. #DARK SOULS TOO MUCH OF A TIME SINK UPDATE#With that in mind, it seemed like a good time to update this list to reflect these titles (and include a few others that definitely belong in their ranks).Source: Fextralife (Image credit: Source: Fextralife) Updated on by Anastasia Maillot: There have been a lot of very long games released over the past few years. Disqualifying certain titles that turn into thousand-hour time sinks thanks to their lack of a definitive end goal, here are thirty games that take an insane amount of time just to reach the finish line. #DARK SOULS TOO MUCH OF A TIME SINK FREE#As a result, it can take those with little free time months of on-and-off play to finally reach a game’s end credits, and some titles can offer upwards of a hundred hours of unique content to experience. RELATED: 10 Best Video Game Cliffhanger Endings Of All Time, RankedĪs developers began to push technological boundaries and craft digital experiences once believed to be impossible, games grew larger in both scale and scope. Of course, that isn’t an easy thing to do with pixels the size of a fist and 4 kilobytes of memory to work with. Even as technology improved, it took time for developers to cobble together a proper on-screen story. Video games weren’t initially considered to be able to adapt narrative experiences all that well: the medium was so primitive when it was first introduced that two lines batting a square back and forth was about as gripping a tale as could possibly be weaved. ![]()
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